Friday, July 14, 2017

Amazon Lumberyard Quick and Dirty: How to access the TickBus via a Lua Script

First lets launch the Lumberyard editor and create a new level.

Click "New Level".

For simplicity's sake let's leave the terrain texture settings at their default.

Click OK!

Next, let's create a new Component Entity.  Right-click on the game world and select "Create Entity".

Add a Lua Script Component.

Open the Lua Script Editor

Run your script in Game Mode (ctrl-G).  You should see the tick message in the editor's console window.